Fantasy spike pitfall trap8/2/2023 ![]() ![]() Restores MP (maximum amount: character's level x 40). Giza Plains (The Rains), Lhusu Mines, Ogir-Yensa Sandsea, Paramina Rift, etc Restores HP (maximum amount: character's level x 80). Giza Plains (The Rains), Lhusu Mines, Nabreus Deadlands Steals Gil (maximum amount: character's level x 99). Lhusu Mines, Nam-Yensa Sandsea, Henne Mines, Paramina Rift, Sochen Cave Palace, Cerobi Steppe, Feywood, etcĬerobi Steppe, Feywood, Great Crystal, Ridorana Cataract, Subterraīarheim Passage, Subterra, Nabreus Deadlands Garamsythe Waterway, Lhusu Mines, Salikawood, Sochen Cave Palace Lhusu Mines, Ogir-Yensa Sandsea, Nam-Yensa Sandsea, Zertinan Caverns, Paramina Rift, Sochen Cave Palace, Cerobi Steppe, etc. Lhusu Mines, Henne Mines, Stilshrine of Miriam, Sochen Cave Palace, Cerobi Steppe, Feywood, Ridorana Cataract Lhusu Mines, Tomb of Raithwall, Henne Mines, Stilshrine of Miriam, Sochen Cave Palace, etc. Giza Plains (The Rains), Barheim Passage, Nabreus Deadlands Nam-Yensa Sandsea, Ozmone Plain, Paramina Rift, Tchita Uplands, etcĭrastically reduces MP (approximately 5x as much as a Wizardsbane trap). Reduces MP (maximum amount: character's level x 20). Salikawood, Tchita Uplands, Sochen Cave Palace, Cerobi Steppe, Feywood, etc. Traps can be avoided by floating over them or equipping the Steel Poleyns accessory.ĭeals non-elemental damage (maximum damage: character's level x 30)ĭalmasca Estersand, Giza Plains (The Rains), Lhusu Mines, Ogir-Yensa Sandsea, etc.ĭeals heavy damage (approximately 3x the damage of an Explosion trap)ĭalmasca Estersand, Nam-Yensa Sandsea, Tomb of Raithwall, Ozmone Plain, etc.ĭeals very heavy damage (approximately 6x the damage of an Explosion trap). Status ailments can be prevented by equipping the appropriate accessory before triggering the trap.Įnemies or Espers cannot set off traps, nor are they affected by them if a nearby character steps on one. Triggering a trap affects all nearby characters. They are initially hidden, and appear when a player character carries the Libra status or is wearing the Bangle, but the traps' properties are not revealed. Traps appear as red circles on the ground with magickally inscribed Ivalician script floating over them. There are also Folios that players can read to deal with traps, such as Trap Evading Primer which removes all traps from the floor and The Seeing Book which reveals the entire mini-map of the floor, including traps and items. Some auto-abilities make traps easier to avoid: Detect Nearby Traps reveals traps if the character walks close to them, Detect All Traps shows the location of all traps on the mini-map, and Evade Traps will make sure they never activate, even if the player uses to Stomp command. The player can forcefully activate traps with the Stomp command, which can be useful depending on the trap: Trampoline might get the player out of a dangerous situation, for example.Īfter the trap is activated, there is a chance that it vanishes from the floor completely. Sticky Trap - Inflicts the Immobile status.Pit Trap - Player falls to the previous floor. ![]()
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